The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry. Its purpose is to minimise incompatibilities between different software packages, ease the support burden for Linux-based pipelines and encourage further adoption of Linux by software vendors. The Reference Platform is updated annually by a group of software vendors in collaboration with the Visual Effects Society Technology Committee.
The Calendar Year 2016 (CY2016) Reference Platform is the target for all major software releases in 2016.
1st August 2016 - CY2017 Final now published with OpenSubdiv and OpenVDB being updated in addition to Boost, Ptex, Alembic and TBB as result of feedback to the Draft.
20th June 2016 - CY2017 Draft published for comment from the community. The theme for CY2017 is to minmize code changes in the year following the transition to Qt 5.
27th October 2015 - A late change has been proposed to CY2016 to move from Qt 5.5.x to Qt 5.6.x due to that verion now being targetted as a Long Term Support release. Please see here for further details.
Each annual reference platform is designated by the calendar year in which major product releases should be targeting that particular reference.
All versions should be considered exact required versions, except for those components where indicates that:
|gcc||4.8.2 with bugfix or 4.8.3||4.8.2 with bugfix or 4.8.3||4.8.2||4.1.2|
(built with ucs4)
|2.7.5 - 2.7.latest||2.7.5 - 2.7.latest||2.7.x||2.7.3|
|Qt||5.6.1 (modified)||5.6.1 (modified) [updated May 2016]||4.8.x||4.8.5|
|PyQt||5.6||5.6 [updated May 2016]|
|OpenVDB||4.x [release Nov 2016]||3.x||3.0.x|
The vanilla gcc 4.8.2 has a serious bug that is fixed in 4.8.3 and some Linux distribution vendors actually ship a patched version as 4.8.2. The reason the Platform still gives 4.8.2 as an option for CY2016 is that this gcc version is what ships with Redhat Developer Toolset 2.1 that some software vendors are committed to using through 2016.
The following are the known distributions that ship with a fixed 4.8.2:- Redhat DTS 2.1, RHEL/CentOS 6.
The major change for CY2016 was a move to Qt 5 which required a port of PySide and modifications to vanilla Qt. In November 2015 CY2016 version of Qt was upped from 5.5.x to 5.6.x with agreement from the community that it was preferable to align with a Long Term Support release. In May 2016 it was updated again to 5.6.1 to incorporate some critical bug fixes.
These modifications are required to avoid the introduction of functional UI regressions impacting DCC tools and consist only of backported bug fixes and critical changes that have not yet been accepted into the mainline Qt distribution. The need for these modifications is not new, currently some software vendors ship their own differently modified Qt so CY2016 represents a significant step forward with the goal of all software vendors sharing an identically modified Qt. We are working with the Qt Company to eliminate the need for these modifications entirely in future releases.
These Qt modifications are available on Github from these forks of qtbase and qtx11extras. These modifications to Qt 5.6.1 should be used by anyone who wishes to build Qt applications against the CY2016 Platform.
Most vendors now actually targeting TBB 4.4 instead of 4.3 in order to be compatible with Microsoft Visual Studio 2015. It is not anticipated that this will create any version incompatibility issues, just noted here for clarity.
Any reference made in the VFX Reference Platform to any company or any other entity, or to their services or products, is not an endorsement or recommendation nor should it imply any such endorsement or recommendation of the quality or fitness of purpose of that company or entity, or its services or products. In no event shall the Visual Effects Society be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any such content, goods, or services identified in the VFX Reference Platform or the Visual Effects Society website.